Structure
Structure is a user defined type which is lightweight than a class. Structure instance
cannot be created. Here are some features of a structure
cannot be created. Here are some features of a structure
- Structured contain member , like fields and methods.
- An instance of structure cannot be created.
- Structure is value type
- Interface can be implemented
- Structure does not support inheritance, private, protected, public cannot be defined.
- C# use the keyword struct , to define a structure.
- Structure allow nested type.
During structures initialization, when a new keyword is called , an appropriate structure constructor
is called to initialize the structure. We do not need to declare constructor separately.
Here is the example of structure.
is called to initialize the structure. We do not need to declare constructor separately.
Here is the example of structure.
struct
Student
{
private
int
m_Age;
private
string
m_Name;
public
int
Age
{
get
{
return
m_Age;
}
set
{
m_Age
= value;
}
}
public
string
Name
{
get
{
return
m_Name;
}
set
{
m_Name
= value;
}
}
}
Student
obj = new
Student();
obj.Age
= 12;
obj.Name
= "John";
Console.WriteLine("Age
:"
+ obj.Age);
Console.WriteLine("Name
:"
+ obj.Name);
Here, the structure contain fields and properties. Age,Name can be assign to the structure and get
the value of the name and age when required. Structure is value type and no instance can be created,
it is lightweight compare two class.
Here is a difference between class and structure
As we have discussed earlier, we can implement interface on a structure. Here is a example.
An interface is defined, School. Structure is defined, named as student. The example shows that,
how the GetAttenDance method is implemented on the structure.
Here, the structure contain fields and properties. Age,Name can be assign to the structure and get
the value of the name and age when required. Structure is value type and no instance can be created,
it is lightweight compare two class.
Here is a difference between class and structure
- Class is reference type but the structured is value type.
- Class is created on the heap, structure is created on the stack.
- Long heavy weight object, persist for long time, required more instance, then class is used.
As we have discussed earlier, we can implement interface on a structure. Here is a example.
An interface is defined, School. Structure is defined, named as student. The example shows that,
how the GetAttenDance method is implemented on the structure.
interface
School
{
int
GetAttenDance();
}
struct
Student
: School
{
public
int
GetAttenDance()
{
//implementation
ommitted
return
50;
}
}
Student
obj = new
Student();
int
att = obj.GetAttenDance();
Console.WriteLine("Attandace
:"
+ att.ToString());
Enum : It is a value type, data type. The full form is enumeration. This content a set all values
which are constant. Each value are associated with a numeric instant. If we do not assign any value,
the default first value is 0, then it is increased by 1 for each value. It is value type and created
on the stack. It comes under the namespace system.enum The default value type of enum is integer,
using the cast operator, we can cast the value to long, you int.
Here is the example of a enum type. An enum is declared named days.
enum
Days
{ SunDay = 1, MonDay, TueDay, WedDay, TruDay, FriDay };
int
i=(int)Days.TueDay;
When it is called The returns the days number.
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